Categories
ATCo2

ATCo2: Development Update

We published four big updates in the last weeks:

  • First of all, ATCo2 now contains 30 Steam achievements.
  • Second, we fixed issues relating to screen resolutions and screen ratio. The game will be displayed always in 16:9 from now on. Smaller screen resolutions are also supported now.
  • Third, we added new builds for Linux and MacOS. You should be able to download them on Steam.
  • Fourth, we also added some really cool background music to the game. We hope, you will love it. We already do! πŸ™‚

If you face any problems, please let us know.

Categories
ATCo2

ATCo2: Development Update

The latest October update brings some nice improvements:

  • level maps got colorized
  • time factor can be in-/decreased with +/- keys on numpad
  • a new counter on the top now shows the number of planes ever landed
  • a plane landed on its target airport now shows the CO2 equivalent per person emitted for this flight
  • a new counter on the top now shows the total amount of CO2 equivalent per person emitted for all planes ever landed
  • a new info text explains why a level was lost (co2 emissions vs. plane crashes/loses)
  • minor change: a plane is marked landed when the center of the plane is inside the outer circle of the destination airport

Do you like it? πŸ™‚

Categories
ATCo2

ATCo2: Development Update

We have just pushed a new update to Steam with the following changes:

  • 7 new levels, now 20 levels in total
  • optimized level parameters
  • wind system implemented
  • waves of more traffic in several levels
  • after level time is over, all remaining planes must be directed to their destinations
  • several bug fixes
  • internal refactoring

We hope, you will have much fun with it! πŸ™‚

Categories
ATCo2

ATCo2: Development Update

Today, we pushed a new update of our game to Steam.
Here is an overview of the main changes:

  • various screens redesigned (including new backgrounds)
  • added scene transitions (fade in / fade out)
  • new texts about climate impacts of aviation on level intro scenes
  • increased the randomness of the planes origin airport
  • resized planes and their infoboxes
  • resized target airport texts/points
  • distinguish wide-body and narrow-body planes
  • redesign top- and bottom-panel in level view
  • levels now sorted by number of target airports
  • number of planes dependent on level
  • individual level durations
  • default plane speed dependent on level
  • maximum carbon footprint dependent on level
  • co2 penalty added when a plane is off course to target airport
  • co2 penalty dependent on level

It should be more fun to play now.
We hope, you’ll like it!Β πŸ™‚

Categories
ATCo2 Misc

Thank You!

Two weeks ago, we released our first game on Steam. As this was a dream for a realy long time, we are extremely proud and happy that we have made it this far. We did not expect that there’s anyone out there who will buy our tiny game that is still in development. Therefore, we are very thankful that there are players who already supported our work and also dropped some valuable feedback and new ideas. Thank you so much, we love you!

Categories
ATCo2

ATCo2: T-24h

24 hours are left, till we will release our first game ATCo2 on Steam. πŸ™‚

Link: https://store.steampowered.com/app/2108400/ATCo2/

Please keep in mind, that the game is still in development.
Therefore, we also appreciate every feedback from you!

We are also happy to announce that we uploaded an update to Steam yesterday, that contains 10 new levels/regions to play (see ATCo2: Development Update). The levels will be further improved in the following months and enhanced by additional game elements. But they already provide some variety.

By the way, you can also follow us on Twitter:
https://twitter.com/rabbitgarden42

Categories
ATCo2

ATCo2: Development Update

We’ve just started to work on 10 new levels for ATCo2.

This will give you some variety in playing the game while the game remains in Early Access.

The new levels will cover the following regions:

  • USA East
  • USA West
  • Central America
  • South America
  • South Africa
  • Southeast Asia
  • Portugal
  • Western Europe
  • Great Britain
  • Japan / South Korea

We hope, you’ll like it! πŸ™‚

Categories
ATCo2

ATCo2: Development Update

We made some progress in the last two weeks and have just pushed an update to Steam that we actually expected in the end of September.

Game release date is still set to September 1st, 2022.
So hopefully, you already have our game on your Steam wishlist! πŸ™‚

The latest update concerns some basic improvements of the gameplay:

  • Planes that are off course to their destination airports are marked red and there’s a new alert text next to the plane that tells you what’s going on.
  • Planes that are on a collision course or within a short distance are marked red and there’s a new alert text next to the planes that tells you what’s going on.
  • We added a small animation (crash/explosion-icon) when two planes collide.
  • Players will be notifed with a quick text popup (that automatically disappears within seconds) when a plane ist lost (went off screen).
  • Players will be notifed with a quick text popup (that automatically disappears within seconds) when a plane reached its destination airport. There’s also a small animation of a pilot’s face icon at the destination, but it needs some more improvements.
  • On the first level, we provide some short “preflight briefing” on how to control the planes and some information of the goal of the game.
Categories
ATCo2

ATCo2 – Store Page online!

We are very happy and excited to announce that the store page of ATCo2 is now online on Steam:
https://store.steampowered.com/app/2108400/ATCo2/

Categories
ATCo2

ATCo2: Development Update

Yesterday, we uploaded the first build of our Early Access game to Steam and are now waiting for its approval. If everthing is ok with it, it will be available on September 1st.

In the meantime, we had a quick backlog refinement and can present you the following list of topics we are now working on. As you may notice, they all concern the basic gameplay.

  • mark airplanes that have gone off course to their destination airports
  • mark airplanes that are on collision course (or in a short distance) to other airplanes
  • notify player when two planes collide
  • notify player when an airplane is lost (went off screen)
  • notify player when an airplane reached its destination airport
  • on the first level, provide some short briefing on how to control the airplanes

It can be expected that these changes will be available in the first update (approximately in the end of September 2022).

We also created a short trailer of ATCo2, because we needed one in preparation of the store page on Steam (we will announce here as soon as the store page is online). So, here is the first trailer:

https://www.youtube.com/watch?v=20jrLfHI5-U&t=1s

As all our games will be published as early access, we appreciate all suggestions for improvements and are looking forward for any feedback.

Watch out for any new announcements!